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3 d coat
3 d coat













When you first open the program, you are presented with several possible rooms to work in (sculpting, voxel sculpting, UV and retopology are just a few). Once installed, the interface is slightly daunting with lots of shelves and icons, but once you become familiar with the 3DCoat workflow, it all makes sense and is quite intuitive.ģD-Coat uses the idea of rooms for doing things in the application (similar to Poser). Installation and set up for 3D-Coat 4.7 is simple and easy.

  • New Primitives Added: screws, spirals, etc with rich Options set.
  • New low-poly modeling Retopo Tools: Cut and Connect, Extrude faces, extrude vertices, Intrude, Shell.
  • It is applied to stencils, materials, brushes, text, curved pictures.
  • Anti-aliased painting introduced everywhere: Vertex Painting, PPP, MV, Ptex.
  • It helps to adopt 3D-Coats texture export for any render or game engine. It allows to pack many channels into one texture in custom way.
  • Multiple maps Baking, including AO, SSS.
  • GGX exact support means compatibility with most of current game and render engines.
  • PicMat-s are also present but it is not guaranteed that they will be baked correctly, so use them only on intermediate stage.
  • All PBR shaders effects (except pseudo SSS effect) are exactly baked into paint room.
  • Very good support of cavity and bulge is present in realtime. Each shader has rich set of parameters, including different textures, SSS, Gloss, Metalness, Cavity and Bulge settings.
  • Almost all Voxel Shaders are PBR compatible now.
  • 3 d coat

    At this point, let's look at a fuller list of what's new in 3D-Coat 4.7 I recently had a chance to work with the newest version of 3D-Coat (version 4.7) which adds, among many other new additions, a Physically Based Shader (PBR) and some great new low-poly modeling Retopology tools.















    3 d coat